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update release note and change log (#19711)
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CHANGELOG

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cocos2d-x-3.17.2 ??
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[NEW] Network: added clear requests and responses method to httpclient
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[NEW] UI: VideoPlayer added ability to enable/disable looping, resonding user input
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[NEW] UI: VideoPlayer added function to set style
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[NEW] IMEDispacher: added a function to check if any IME dispatcher is active
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[NEW] Renderer: add a function to get current clearing color
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[NEW] Lua: added binding codes for `EventDispathcer::addCustomEventListener()`
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[REFINE] Android: added optimization codes for OPPO devcies
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[REFINE] Network: improved websocket traces
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[REFINE] Android: supported Android P cutout area
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[REFINE] FontAtlas: font atlas texture initialization delayed
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[REFINE] LOG: CCLOG may block thread on windows
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[FIX] FileUtils:fixed a bug that `listFiles()` can not work correctly if the file path starts with `assets/` on Android
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[FIX] AssetsManager: fixed a bug that `_percent` is always be 0 during the update process
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[FIX] Texture2D: fixed memory leak if `Texture2D::setAlphaTexture()` is invoked many times
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[FIX] FontAtlasCache: avoided crash if a file path is too long
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[FIX] Audio: fixed crash on iOS
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[FIX] UI: VideoPlayer could not play video in obb file on Android
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[FIX] SpriteFrame: fixed performance issue in parsing plist files
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[FIX] 3rd: unzip failed to uncompress files
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cocos2d-x-3.17.1 Nov.19 2018
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[REFINE] Renderer: properly reduce clear buffer times to save energy

docs/RELEASE_NOTES.md

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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
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- [Cocos2d-x 3.17.1 Release Notes](#cocos2d-x-3171-release-notes)
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- [Cocos2d-x 3.17.2 Release Notes](#cocos2d-x-3172-release-notes)
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- [Highlights](#highlights)
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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# Cocos2d-x 3.17.1 Release Notes #
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# Cocos2d-x 3.17.2 Release Notes #
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The 3.17.1 release focuses on bug fixing.
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Version 3.17.2 focuses on bugs fixing and performance opimization on OPPO devices.
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## Highlights
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- Fix Lua loading performance drop bug introduced in 3.17
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- Renderer limit glClear invoke times, reduce power consuming
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- optimize CMake script,fix some linking issues
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- Android use CMake as default PROP_BUILD_TYPE value
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- Android upgrade Gradle to 4.6, SDK 28, android gradle plugin 3.1.0
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- upgrade LuaJIT to 2.1.0-beta3, fix random crash in 3.17 Lua release mode
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- upgrade libwebsockets to 2.4.2
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- FileUtils provide thread-safe implementation and add missing cross-platform interfaces
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- limit Labels text length to fix render error
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- add Downloader binding to Lua
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- Performance optimization on OPPO devices
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- Fixed bug that`FileUtils::listFiles()` can not work correctly if the file path starts with `assets/` on Android
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- Fixed crash caused by Audio on iOS
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- Fixed bug that `VideoPlayer` can not play video in obb file on Android
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This release contains more than 45 bugs fixed and 34 misc improvements, please refer to [ChangeLog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
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More detail change log please refer to [ChangeLog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG).

docs/RELEASE_NOTES_CN.md

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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
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- [Cocos2d-x 3.17.1 Release Notes](#cocos2d-x-3171-release-notes)
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- [Cocos2d-x 3.17.2 Release Notes](#cocos2d-x-3172-release-notes)
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- [版本变动](#%E7%89%88%E6%9C%AC%E5%8F%98%E5%8A%A8)
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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# Cocos2d-x 3.17.1 Release Notes #
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# Cocos2d-x 3.17.2 Release Notes #
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Cocos2d-x 3.17.1 侧重于稳定性的提升, 已有问题的修复
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Cocos2d-x 3.17.2 侧重于稳定性的提升, 已有问题的修复和针对 OPPO 手机的性能优化
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## 版本变动
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- 修复 3.17 引入的 Lua 加载性能下降的 BUG
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- 减少渲染中 glClear 的调用次数,降低电量消耗
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- CMake 脚本优化,解决存在的链接问题
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- Android 默认启用 CMake 方式编译
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- Android 升级 Gradle 到 4.6, SDK 28, plugin 3.1.0
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- 升级 LuaJIT 到 2.1.0-beta3,修复 3.17 Lua 项目的闪退问题
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- 升级 libwebsockets 到 2.4.2
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- FileUtils 内部加锁,增加线程安全,完善接口实现
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- 限制 Label 长度,避免绘制错误
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- 增加 Downloader 的 Lua 绑定
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- 针对 OPPO 手机的性能优化
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- 修复 bug:在安卓设备,当文件路径开头为 `assets/` 时, `FileUtils::listFiles()` 无法正常工作
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- 修复了 Audio 在 iOS 设备上的崩溃问题
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- 修复了在安卓设备, `VideoPlayer` 无法播放 OBB 包里的视频文件的问题
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当前版本包含 45 项 bugs 修复和 34 项小改进,不再列举,请参考 [ChangeLog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
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详细的改动请参考 [ChangeLog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)

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