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client: requestfeature request from a known clientfeature request from a known clientdifficulty: averagemodule: halstatus: ready for worktype: apitype: featurevalue: high
Description
From the Vulkan spec:
VK_KHR_multiview
This extension has the same goal as the OpenGL ES GL_OVR_multiview extension - it enables rendering to multiple “views” by recording a single set of commands to be executed with slightly different behavior for each view. It includes a concise way to declare a render pass with multiple views, and gives implementations freedom to render the views in the most efficient way possible.
I am not familiar with how/if other backend APIs provide the same functionality.
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client: requestfeature request from a known clientfeature request from a known clientdifficulty: averagemodule: halstatus: ready for worktype: apitype: featurevalue: high