After this tutorial you should have a basic understanding how libGDX works and what to expect going forward. Some things can still be improved, like using the [Memory Management](/wiki/articles/memory-management#object-pooling) classes to recycle all the Rectangles we have the garbage collector clean up each time we delete a raindrop. OpenGL is also not too fond if we hand it too many different images in a batch (in our case it's OK as we only had two images). Usually one would put all those images into a single `Texture`, also known as a `TextureAtlas`. In addition, taking a look at [Viewports](/wiki/graphics/viewports) will most certainly prove useful. Viewports help dealing with different screen sizes/resolutions and decide, whether the screen's content needs to be stretched/should keep its aspect ratio, etc.
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