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CHANGELOG.md

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# Changelog
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# 2.2.0
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* `WindowConfig` now supports overriding the default arugment parser.
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A classmethod `add_arguments` can be implemented to add additional
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arguments. The parsed arguments are available in `self.argv`
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* Added in `Scene.draw_wireframe` rendering a scene in wire frame mode
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* `Scene.draw_bbox` now support passing in a `color`
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* `Scene` should now have better support for all the vertex formats
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wavefront/obj files may have.
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* Addded `WindowConfig.clear_color` attribute so uses can control the
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clear color of the screen. The value can be set to `None` to
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disable screen clearing (@Leterax)
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* Added `OrbitCamera` (@Leterax)
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* Allow setting camera rotation (@Leterax)
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* `VAO` should now give better feedback if the buffers and program
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attributes are not compatible
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* `ModernGLRenderer` (imgui renderer) should not rely on moderngl-window (@minuJeong)
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* `Scene` should now cache default shaders internally so they are not loaded
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for every scene
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* Several typos in docs (@dawid-januszkiewicz)
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* `WindowConfig.load_compute_shader` missing in docs
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* Bumped pygame to `2.0.0.dev10`
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Thanks to @Leterax, @minuJeong and @dawid-januszkiewicz for the contributions to this release
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and @mtbouchard for input on `WindowConfig` and `Scene` changes.
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# 2.1.1
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## Improvements:

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