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@@ -5,6 +5,8 @@ Updates since RC1:
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## New Features
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-`RenderConfig#renderNodes` allows you to add render nodes at game boot.
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-`ShaderQuadConfig#initialUniforms` lets you initialize a Shader with uniforms on creation.
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-`Shader#setUniform(name, value)` lets you set shader program uniforms just once, instead of putting them all into the `setupUniforms()` method, where some uniforms might be set redundantly after init. This wraps `Shader#renderNode.programManager.setUniform`.
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## Changes
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@@ -17,3 +19,5 @@ Updates since RC1:
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- Add typedefs for the `{ internal, external }` structure of `Camera#filters` (and `GameObject#filters`).
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- Fix `FilterList#addMask` docs.
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- In Layer and Container objects, use that object's children for the `displayList` passed to `RenderWebGLSteps`.
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- Fix positioning of Group members and offset objects in `DynamicTexture#draw`.
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