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Allow adding null granules to encoded audio #1

@BreakinBenny

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@BreakinBenny

I'm glad that we can convert our audio to EA Layer 3 format properly ever since you fixed the regression bug, though what about null granule data? I say this because Burnout Paradise (and Remastered) use that stuff, and frankly I think it has to do with the inability to get past the intro, and that includes taking a picture for your license when it softlocks.

With custom audio (like from me), it doesn't progress. In cases where it doesn't softlock the game I end up muting the DJ (Atomika, or myself) after it's played the replacement audio. I hope this can be handled, Bo98. And if you're the wrong person to ask about this, I hope other people can do something too. After all, it wouldn't hurt to have modded cop speech in NFS World as well considering it's somewhat out-of-place with NFS: Undercover's cop audio here.

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