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Description
I'm running VizDoom on Windows 11, Nvidia 3070Ti and I'm seeing an occasional crash when attempting to blt the backbuffer using the directdraw renderer, which obviously can be a bit annoying when training. This generally happens just after initialization.
The crash is specifically here in fb_ddraw.cpp
if (FAILED (hr = PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT|DDBLT_ASYNC, NULL))) // Crash is here. {
In the DDrawFB::PaintToWindow function. It looks like some kind of internal crash in directdraw so It might be down to how it's being emulated on Windows 11.
Crash is:
Exception thrown at 0x00007FFB19AE1F30 (ddraw.dll) in vizdoomrd.exe: 0xC0000005: Access violation reading location 0x0000000000000014.