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957f321
table inline editing
snowystinger Aug 21, 2025
097ba50
remove extra exports
snowystinger Aug 21, 2025
98e8d84
Add extra controls for different interactions, mobile, inline save, i…
snowystinger Aug 25, 2025
7ea9be0
fix lint
snowystinger Aug 25, 2025
f447491
Add fake saving logic
snowystinger Aug 25, 2025
59bea14
Merge branch 'main' into inline-table-editing
snowystinger Aug 25, 2025
0bff5e3
use better color and fix flex grow
snowystinger Aug 25, 2025
feb8a96
add back hiding logic
snowystinger Aug 25, 2025
9c6e6f5
simplify fake save logic
snowystinger Aug 25, 2025
337b809
Merge branch 'main' into inline-table-editing
snowystinger Aug 27, 2025
6be0394
set boundary element of the table, design updates
snowystinger Aug 27, 2025
a887e36
Add picker, restore focus to cell when trigger is hidden, converge im…
snowystinger Aug 28, 2025
150efc7
fix lint and small screen rendering
snowystinger Aug 28, 2025
a471192
Change editable cell hover color when row is hovered
snowystinger Sep 1, 2025
7ef763a
invert hover color for non-selection
snowystinger Sep 1, 2025
bffae5a
use a pending action button and change background cell color for hover
snowystinger Sep 1, 2025
7dd5a30
fix lint
snowystinger Sep 1, 2025
3b478af
Merge branch 'main' into inline-table-editing
snowystinger Sep 1, 2025
65c4e61
fix density, pending is disabled, some of cell sizing
snowystinger Sep 2, 2025
9679410
Add bulk edit bar
snowystinger Sep 2, 2025
2a80b8b
fix lint
snowystinger Sep 2, 2025
b02b164
add "More" actions and remove actionbar bulk actions
snowystinger Sep 4, 2025
b2e8d7e
fix rendering
snowystinger Sep 4, 2025
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2 changes: 1 addition & 1 deletion packages/@react-aria/overlays/src/calculatePosition.ts
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,7 @@ function getDelta(
// Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)
let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;
let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;
let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];
let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis];
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ignore this change for a bit, might be a bug in our positioning code

let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];

// If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's
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