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Animation States

Wyatt Gillette edited this page May 27, 2021 · 2 revisions

Animation States are the basic building blocks of an Animation State Machine. Each state contains an individual animation sequence (or blend tree) which will play while the character is in that state. When an event in the game triggers a state transition, the character will be left in a new state whose animation sequence will then take over.

Property Function
name A name can be used to identify a state.
speed The default speed of the animation.
motion The Motion assigned to this state. It can also be a BlendTree.
transitions The list of transitions originating from this state.
behaviours The behaviour list assigned to this state.
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