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Animation States
Wyatt Gillette edited this page May 27, 2021
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Animation States are the basic building blocks of an Animation State Machine. Each state contains an individual animation sequence (or blend tree) which will play while the character is in that state. When an event in the game triggers a state transition, the character will be left in a new state whose animation sequence will then take over.
Property | Function |
---|---|
name | A name can be used to identify a state. |
speed | The default speed of the animation. |
motion | The Motion assigned to this state. It can also be a BlendTree. |
transitions | The list of transitions originating from this state. |
behaviours | The behaviour list assigned to this state. |