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Description
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cocos2d-x version: latest in github
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1.
info.plist
is always created when-GXcode
, it's bad friendly for custominfo.plist
- can't find a method to solve this for now, most cmake use template info.plist
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2. iOS target and macOS can't be in one project, some complex for switch
- cmake didn't support, see: https://gitlab.kitware.com/cmake/cmake/issues/17805
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3. write cmake docs, how to use step by step, add link in main readme.md
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4. sub-dir tree of header files isn't include in Xcode or VS project
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5. supply simple python script to execute pre-defined shell command, let cmake easy to use
- plan to do it, in the future, it's better finish this before 3.17 next milestone released.
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6. delete the old project build files or not if cmake can do build well
- the cmake build isn't so good as the older way for iOS platform, need to find a solution
- might have to wait 4.0 version to do this
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7. cmake support pre-compiled headers, to increase the compile speed
- no plan to do it recently, hope cocos2d-x forum help
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8. What about cmake and cocos2d-x-3rd-party-libs?
no plan to do it recently, might do it in future- plan do it on 3.18, now new a repo at https://github.com/cocos2d/cocos2d-x-external
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9. Lua Template project on win32, exist different behavior between run with VS and double-click run on Explorer
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10. using prebuilt libs on Android Gradle Build, we must set
COCOS_PREBUILT_ROOT
to finger the prebuilt libs root library.- might we can get system environment from Gradle, to get the
cocos2d-x/prebuilt
path, refer to proper-way-to-use-system-environment-variables-in-gradle-using-android-studio - Android Studio can't get environment variable in Terminal on macOS, need to do config manually. refer to access-to-environment-variables-from-android-studio-gradle-build
- might we can get system environment from Gradle, to get the
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11. [High Priority] Resource files didn't update before build a target in Xcode, need to solve this issue,
- temp solution is re-execute
cmake ..
in the generated Xcode project folder
- temp solution is re-execute
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12. cmake build support mingw on Windows, more than 2 developers asked this
- no plan yet, might do it in future
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13. build APK for android on pure cmake build
- I think it's impossiable until Google support this firstly.