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3 changes: 1 addition & 2 deletions cmake/Modules/CocosBuildSet.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -22,8 +22,7 @@ message(STATUS "CMAKE_MODULE_PATH:" ${CMAKE_MODULE_PATH})
message(STATUS "PROJECT_BINARY_DIR:" ${PROJECT_BINARY_DIR})
message(STATUS "ENGINE_BINARY_PATH:" ${ENGINE_BINARY_PATH})

# the default behavior of build module
option(DEBUG_MODE "Debug or Release?" ON)

option(BUILD_LUA_LIBS "Build lua libraries" OFF)
option(BUILD_JS_LIBS "Build js libraries" OFF)

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14 changes: 0 additions & 14 deletions cmake/Modules/CocosConfigDefine.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -40,20 +40,6 @@ elseif(CMAKE_GENERATOR MATCHES Visual)
endif()
message(STATUS "CMAKE_GENERATOR: ${CMAKE_GENERATOR}")

if(CMAKE_CONFIGURATION_TYPES)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "Reset the configurations to what we need" FORCE)
message(STATUS "CMAKE_CONFIGURATION_TYPES: ${CMAKE_CONFIGURATION_TYPES}")
else()
if(NOT CMAKE_BUILD_TYPE)
if(DEBUG_MODE) # build mode, Debug is default value
set(CMAKE_BUILD_TYPE Debug)
else()
set(CMAKE_BUILD_TYPE Release)
endif()
endif()
message(STATUS "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}")
endif()

# custom target property for lua/js link
define_property(TARGET
PROPERTY CC_JS_DEPEND
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4 changes: 2 additions & 2 deletions cocos/base/CCDirector.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -747,8 +747,8 @@ static void GLToClipTransform(Mat4 *transformOut)
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when setting matrix stack");

auto projection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
auto modelview = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
const auto& projection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
const auto& modelview = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
*transformOut = projection * modelview;
}

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