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Exaggerated contrast in 3DGS on smaller viewports #7924

@shrimbly

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@shrimbly

Hello. Wondering if anyone has come across this issue I'm seeing on mobile on some scenes. On a large desktop screen, this couch here looks great. But as the viewport gets smaller, something is happening with the detail of the scene, the contrast differences on the surface of the couch are being exaggerated and it feels quite 'splotchy'.

For this couch, the view from the left and right have quite different light conditions, since the space is quite dark. So I'm not sure if it's related to the training/grade, our implementation, or something else.

Image Image

Link for reference: https://www.reflct.app/share-scene?token=ODQ2NWM4ZTctYjFjMC00NjcyLTk3ZTAtOGQ0NWU5NmMyYzg1OjdoVWM0MVB0elVQa0R1Q3pKbW0zbWQ=&size=4:3&automode=true

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