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5 changes: 5 additions & 0 deletions crates/re_viewer/src/app.rs
Original file line number Diff line number Diff line change
Expand Up @@ -356,6 +356,11 @@ impl App {
}

SystemCommand::ResetViewer => self.reset(store_hub, egui_ctx),
SystemCommand::ResetBlueprint => {
// By clearing the blueprint it will be re-populated with the defaults
// at the beginning of the next frame.
store_hub.clear_blueprint();
}
SystemCommand::UpdateBlueprint(blueprint_id, updates) => {
let blueprint_db = store_hub.store_db_mut(&blueprint_id);
for row in updates {
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14 changes: 5 additions & 9 deletions crates/re_viewer/src/ui/blueprint_panel.rs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
use re_viewer_context::ViewerContext;
use re_viewer_context::{SystemCommandSender as _, ViewerContext};
use re_viewport::{SpaceInfoCollection, ViewportBlueprint};

/// Show the Blueprint section of the left panel based on the current [`ViewportBlueprint`]
Expand All @@ -15,7 +15,7 @@ pub fn blueprint_panel_ui(
Some("The Blueprint is where you can configure the Rerun Viewer"),
|ui| {
blueprint.add_new_spaceview_button_ui(ctx, ui, spaces_info);
reset_button_ui(blueprint, ctx, ui, spaces_info);
reset_blueprint_button_ui(ctx, ui);
},
);
});
Expand All @@ -25,18 +25,14 @@ pub fn blueprint_panel_ui(
blueprint.tree_ui(ctx, ui);
}

fn reset_button_ui(
blueprint: &mut ViewportBlueprint<'_>,
ctx: &ViewerContext<'_>,
ui: &mut egui::Ui,
spaces_info: &SpaceInfoCollection,
) {
fn reset_blueprint_button_ui(ctx: &ViewerContext<'_>, ui: &mut egui::Ui) {
if ctx
.re_ui
.small_icon_button(ui, &re_ui::icons::RESET)
.on_hover_text("Re-populate Viewport with automatically chosen Space Views")
.clicked()
{
blueprint.reset(ctx, spaces_info);
ctx.command_sender
.send_system(re_viewer_context::SystemCommand::ResetBlueprint);
}
}
3 changes: 3 additions & 0 deletions crates/re_viewer_context/src/command_sender.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,9 @@ pub enum SystemCommand {
/// Reset the `Viewer` to the default state
ResetViewer,

/// Reset the `Blueprint` to the default state
ResetBlueprint,

/// Change the active recording-id in the `StoreHub`
SetRecordingId(StoreId),

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