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roadmapTickets that we can use for roadmappingTickets that we can use for roadmapping
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Here's a possible breakdown of tasks that we devised.
- Base iOS Port Milestone. This milestone covers the foundation of the port, to allow for the cross-compilation of a Rust based Slint application, deployment to a device, and showing primitive graphics on the screen, including text labels. Rendering is to be done with Skia, for GPU acceleration and native looking text rendering.
- Create or modify an existing example to cross-compile and deploy to the device, re-using existing crates and functionality in the Rust ecosystem.
- Set up the CI system to test the build (and optionally deployment to the emulator).
- Document how users can write applications for iOS using Slint.
- Text Input Integration Milestone. This milestone covers the work to allow the user to interact with text input fields in Slint in a way that is consistent with other iOS applications.
- Show or hide the iOS system virtual keyboard depending on focus on text input fields.
- Ensure visibility of text input fields when focused and the virtual keyboard occupies a part of the screen. This includes scrolling and resizing the user interface.
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Add support for notches and orientation in the Slint language by exposing the areas and orientation to Slint files.
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Create slint-viewer as iOS application to enable live-preview on iOS
- 4.1 Make slint-viewer work on iOS with a minimal UI.
- 4.2 Develop a protocol that permits sharing a slint file and all dependencies (including images & fonts) from our VS code extension to slint-viewer running on IOS.
- 4.3 Publish slint-viewer on the iOS App Store.
Enyium, fivlao, hunger, zhangkaizhao, flukejones and 12 moreDelphinidae84, flukejones, hyuri, Hronom, woile and 1 more
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roadmapTickets that we can use for roadmappingTickets that we can use for roadmapping